![]() I also didn't do much true grinding, and instead depended on getting loot from friends, who all played the better, more efficient characters. Why would I? For the most part, a stat and skill build became complete in the mid 80s, and I could use the particular gear that I needed around that level as well. I'm struggling to remember a character I even got to 90. I played Diablo 2 almost every day for years, and never got a character to level 99. That immediately changed my goals in the game. I mean, obviously it's pleasing to have a character that is good, and most players liked their efficiency-minded character builds precisely because they were good at what they were trying to do, but I wanted a character that I liked from the moment they were conceived purely because of its mechanics. However, for me, the goal was to design a character that fit together in ways that pleased me, whether they were any good or not. The characters players tried to make were commonly strong in that they are designed to make grinding for loot and levels as easy and efficient as possible. And I didn't care at all.įor most, the goal of playing a Diablo-clone is to design a strong character, and then use it to find the best loot and reach the highest level. Never mind that the Fend skill itself was permanently bugged in Diablo 2 and never worked properly, an Amazon fighting in melee, without a shield, and without decent elemental damage skills, was almost always a waste of space. I think my most notable one was a fendazon, which could barely pass muster pre-Lord of Destruction, but was pretty bad after that. Both types of games involve grinding out loot tiers at their hearts, so why should I love one and not the other?įirst, I think I should explain how I played Diablo 2, because I think it's insightful about how I see that genre.Īll of my Diablo 2 characters were terrible. That's all fine and maybe also true, but at the same time, I'm putting hundreds of hours into Monster Hunter Freedom Unite, and Monster Hunter 4 Ultimate will be my first system-selling game since Tales of Symphonia on the GCN. A general sense of been there, done that, which suffuses Path of Exile and Marvel Heroes. Boring items are at the top of the list, and something that is particularly a problem in the Torchlight series and Titan Quest. There are many things I could cite as reasons for my disillusionment with the genre that I grew up on. In the case of Path of Exile, the process was so accelerated that I didn't even finish the main game before giving up. There are always flaws that become more and more apparent as time goes by, until they eventually drive me away. I have also played most of the other major releases in the genre, but none of them have had the staying power of Diablo 2. I had Diablo 2 installed on my computer alongside the Diablo 3 beta. Even long after that infatuation had ended, I kept my Diablo 2 CDs on hand and would occasionally install it so that I could run through a new mod, like Eastern Sun. I can even remember the first time I played the original Diablo, and I can remember the years I spend playing Diablo 2 and its expansion.
0 Comments
Leave a Reply. |